Here is the latest render of my film’s character, with all of his various equipment. I finally got around to making all the various maps, including bump, diffuse, specularity and an ambient occlusion pass.
Click the link below for a rendered turnaround, but note, the colors are desaturated in the movie because I havent been able to get my hands on compression software that produces good results for web. Anyone who has worked with quicktime compressions is well aware of the loss of color fidelity. Im all ears if someone has a solution beyond tweaking with the gamma in QT Pro.